Random Dice 2 status effects and game terms

Check the meaning and target of a highlighted effect. Similar names do not necessarily describe the same trigger or interaction.

What are the characters in the description of Dice? # The word is the official mark of the game, with a total of 64 words. The grouping is based on the official data sheet for each mark.background color code(Same color = same type of mechanism), the group name is chosen by this site. existDice EncyclopediaClicking any mark on the card will expand the same explanation on the spot.

Dice mechanism and triggering

Dice mechanics: merging, stacking, and activation conditions. The terms most often used in dice descriptions. (28 entries)

#Combo COMBO

When synthesizing this Dice, the value will increase, causing the damage to increase according to the amount of improvement.

Search #Combo in Dice Tree

#Alignment ALIGNMENT

When summoned, the cross (horizontal/vertical) direction is determined. Grants damage increasing buff to all Dice in this direction

Search #Alignment in Dice Tree

#Potion POTION

Strengthen Dice damage. When Dice with Potion gain are synthesized with each other, they are transmitted to random Dice

Search #Potion in Dice Tree

#Beam LASER

When attacking the same target continuously, the damage increases. If the target is changed, it will be reset

Search #Beam in Dice Tree

#Predator PREDATOR

According to the number of Predator monsters, the basic damage is permanently increased proportionally.

Search #Predator in Dice Tree

#Solitude ALONE

If the adjacent lower, upper, left, and right 1 squares are empty, the basic damage of Dice will be greatly increased.

Search #Solitude in Dice Tree

#Blessing BLESS

You will get the following 1 random Blessing. - Dice damage / attack speed / critical hit damage / critical hit rate increase - When killing monsters, additional SP is obtained - SP Golem health value is reduced - SP is obtained immediately - Random Dice is immediately strengthened

Search #Blessing in Dice Tree

#Limit Power EXTREME_POWER

Gain these abilities based on the #Combo count used for transcendence. -200 Combo: gain 3 stacks when merging -300 Combo: deal 3 times damage to #Boss Monsters -400 Combo: attack 1 additional #Boss Monster when attacking -777 Combo: double (2 times) all the above effects

Search #Limit Power in Dice Tree

#Fruit SOW Alias #Seeding

When Dice is hit, the object is pips+1. When a space is hit, 1pipsDice is summoned.

Search #Fruit in Dice Tree

#Activation Condition ACTIVATION

Enable effects after certain conditions are met

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#Connection CONNECT

When the same type Dice is adjacent, the effect is enabled

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#Countdown COUNTDOWN

A special counter that decreases whenever a nearby allied die attacks. Reaching 0 activates a powerful skill

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#Instant Kill DEATH

Regardless of health value, Normal Monster will be killed immediately

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#Growth GROWTH

Attempts to gain pips with a chance of success. On success, becomes a random die with 1 additional pip. Stops attempting to grow at 7 pips

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#Burnout SP_BURN

Reduce the opponent's SP in proportion to Dicepips

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#Gain SP SP_GAIN

Earn SP every once in a while or based on conditions

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#SP Scaling SP_SCALE

The damage is increased proportionally based on the SP currently held (when it reaches a certain level, it will increase slowly)

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#Summon SUMMON

Generate objects or Dice

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#Replace SWAP

Change position with Dice with the same conditions

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Summons and Projectiles

Dice typed things. When these words appear in the description of Dice, they refer to an actual entity on the field, not the effect applied to someone. (13 items)

#Atom ELEMENT

Summons Atom surrounding Dice, and the number of Atom increases in proportion to pips

Search #Atom in Dice Tree

#Spike THORN

It is generated at a random position on the path. When it collides, it will cause damage proportional to the Bullet damage amount and then remove it.

Search #Spike in Dice Tree

#Giant Spike BIGTHORN

Generates at a random location on the path. When colliding, it will cause damage proportional to the current health value and then remove it.

Search #Giant Spike in Dice Tree

#Copy COPY

Copy or convert other Dice

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#Stone STONE

Move slowly towards the entrance, causing damage to the colliding monsters.

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#Thunder Hammer THUNDERHAMMER

Fires a projectile at a random monster, dealing area damage proportional to bullet damage and inflicting a 0.5-second stun at that location

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The effect of hanging on monsters or Dice. The former group is the control and continuous damage exerted on the monster, and the latter group is the gain and debuff marks that directly add or subtract values. (14 items)

Effects applied to monsters

Effects hanging on monsters: slowdown, continuous damage, control.

#Area Damage AREA_DAMAGE

Causes damage to all monsters within a certain range

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#Aura AURA

Gives a continuous effect within the surrounding area

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#Chain CHAIN

Rebounds to other monsters, causing additional damage

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#Charge CHARGE

After concentrating your power for a period of time, activate a powerful effect

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#Flow FLOW

According to the flow of Dice on Board and the total pips, the opponent's movement speed is increased proportionally.

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#Exhaustion SLOW

The attack speed of the opponent's Dice who is in the collapse debuff is permanently reduced.

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Gains and Debuffs

Increase and decrease markers that directly add or subtract values.

#Attack Speed Increase BUFF_ATKSPD

Attack Speed Increase

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#Attack Speed Decrease DEBUFF_ATKSPD

Attack Speed Decrease

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Monsters and basic nouns

Monster types and basic terms of the game. These words are not effects themselves, but they are referenced in almost every description of an effect. (9 items)

#Elite Monster ELITE_MONSTER

Powerful monsters with special effects, referring to monsters other than ordinary and Fast Monster

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#On Merge MERGE

Activates when synthesizing Dice

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#On Summon SPAWN

Launched at Summoner Dice

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