#Bubble BUBBLE
Defense against Dice applied debuffs 1 times
Check the meaning and target of a highlighted effect. Similar names do not necessarily describe the same trigger or interaction.
What are the characters in the description of Dice? # The word is the official mark of the game, with a total of 64 words. The grouping is based on the official data sheet for each mark.background color code(Same color = same type of mechanism), the group name is chosen by this site. existDice EncyclopediaClicking any mark on the card will expand the same explanation on the spot.
Dice mechanics: merging, stacking, and activation conditions. The terms most often used in dice descriptions. (28 entries)
BUBBLE Defense against Dice applied debuffs 1 times
COMBO When synthesizing this Dice, the value will increase, causing the damage to increase according to the amount of improvement.
ALIGNMENT When summoned, the cross (horizontal/vertical) direction is determined. Grants damage increasing buff to all Dice in this direction
BLOOM Launch a powerful Bullet attack for a period of time
DOOM Instantly kills #Normal Monster within range and deals damage proportional to current HP to #Elite Monster.
POTION Strengthen Dice damage. When Dice with Potion gain are synthesized with each other, they are transmitted to random Dice
TRANSFER Alias #transport Weird creatures full of SP / Get more SP when you kill them
LASER When attacking the same target continuously, the damage increases. If the target is changed, it will be reset
PREDATOR According to the number of Predator monsters, the basic damage is permanently increased proportionally.
RESONANCE Grants buffs to all Dice holding the same pips on Board/The buff effects can be superimposed
TYRANT When only one of this Dice is present, periodically activate a skill that damages the entire Board.
ALONE If the adjacent lower, upper, left, and right 1 squares are empty, the basic damage of Dice will be greatly increased.
HARMONY Damage greatly increased
BLESS You will get the following 1 random Blessing. - Dice damage / attack speed / critical hit damage / critical hit rate increase - When killing monsters, additional SP is obtained - SP Golem health value is reduced - SP is obtained immediately - Random Dice is immediately strengthened
EXTREME_POWER Gain these abilities based on the #Combo count used for transcendence. -200 Combo: gain 3 stacks when merging -300 Combo: deal 3 times damage to #Boss Monsters -400 Combo: attack 1 additional #Boss Monster when attacking -777 Combo: double (2 times) all the above effects
SOLAR_POWER Increases attack for every 2 stages of Solar Power
SOW Alias #Seeding When Dice is hit, the object is pips+1. When a space is hit, 1pipsDice is summoned.
TAEGEUK Horizontal: Attack speed increased / Vertical: Basic damage increased
ACTIVATION Enable effects after certain conditions are met
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CONNECT When the same type Dice is adjacent, the effect is enabled
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COUNTDOWN A special counter that decreases whenever a nearby allied die attacks. Reaching 0 activates a powerful skill
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DEATH Regardless of health value, Normal Monster will be killed immediately
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GROWTH Attempts to gain pips with a chance of success. On success, becomes a random die with 1 additional pip. Stops attempting to grow at 7 pips
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SP_BURN Reduce the opponent's SP in proportion to Dicepips
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SP_GAIN Earn SP every once in a while or based on conditions
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SP_SCALE The damage is increased proportionally based on the SP currently held (when it reaches a certain level, it will increase slowly)
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SUMMON Generate objects or Dice
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SWAP Change position with Dice with the same conditions
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Dice typed things. When these words appear in the description of Dice, they refer to an actual entity on the field, not the effect applied to someone. (13 items)
ELEMENT Summons Atom surrounding Dice, and the number of Atom increases in proportion to pips
EXECUTIONER A basic damage projectile that deals powerful Area Damage to random monsters
MUTATION Base damage increases in proportion to the total pips of #Mutant on the board.
FAILURE It's always useful, right?
SAW Move between entrances and exits, causing damage to colliding monsters
THORN It is generated at a random position on the path. When it collides, it will cause damage proportional to the Bullet damage amount and then remove it.
BIGTHORN Generates at a random location on the path. When colliding, it will cause damage proportional to the current health value and then remove it.
PILLAR Summoned at a random location and blocks the movement of all monsters. #Giant Monster, #Boss Monster, #SP Golem can destroy Boulder
SHURIKEN Projectiles that cause damage proportional to the DiceBullet
OVERSHURIKEN A projectile that deals #Area Damage proportional to the dice’s bullet damage.
COPY Copy or convert other Dice
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STONE Move slowly towards the entrance, causing damage to the colliding monsters.
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THUNDERHAMMER Fires a projectile at a random monster, dealing area damage proportional to bullet damage and inflicting a 0.5-second stun at that location
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The effect of hanging on monsters or Dice. The former group is the control and continuous damage exerted on the monster, and the latter group is the gain and debuff marks that directly add or subtract values. (14 items)
Effects hanging on monsters: slowdown, continuous damage, control.
DECAY The damage taken by the monster increases and can be stacked up to the number Dicepips
FROZEN Movement speed reduced
LOCK Temporarily stops the monster, and only applies 1 times to each monster.
POISON Every 1 second, deals damage proportional to bullet damage
STUN Temporarily stops the monster and can be used multiple times
BURN Every 1 second, deals damage proportional to missing health
AREA_DAMAGE Causes damage to all monsters within a certain range
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AURA Gives a continuous effect within the surrounding area
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CHAIN Rebounds to other monsters, causing additional damage
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CHARGE After concentrating your power for a period of time, activate a powerful effect
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FLOW According to the flow of Dice on Board and the total pips, the opponent's movement speed is increased proportionally.
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SLOW The attack speed of the opponent's Dice who is in the collapse debuff is permanently reduced.
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Increase and decrease markers that directly add or subtract values.
BUFF_ATKSPD Attack Speed Increase
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DEBUFF_ATKSPD Attack Speed Decrease
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Monster types and basic terms of the game. These words are not effects themselves, but they are referenced in almost every description of an effect. (9 items)
BOSS_MONSTER The leader of the monsters, uses powerful skills
NORMAL_MONSTER The most basic monster
BIG_MONSTER Large monsters with a lot of health
BULLET Basic attacks fire one per pip
GOLEM_MONSTER Monsters with a lot of SP can be obtained after killing them.
SPEED_MONSTER Extremely fast monster
ELITE_MONSTER Powerful monsters with special effects, referring to monsters other than ordinary and Fast Monster
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MERGE Activates when synthesizing Dice
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SPAWN Launched at Summoner Dice
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