Random Dice 2 dice statistics and effects

Different stats respond differently to pips and SP upgrades. Match those settings before comparing a damage die, Growth chance or a support effect.

The basic effects of 44 Dice, 7 pips awakening, numerical values and official management ID. Rune, player passivity and support are enhancements added to Dice and players. They are not here. Please go toDice TreeLook at their position and front relationship.

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Dice list

Fire Dice

Fire Dice

Nature D000

  • Attack Power 150+150750+1502250+1502850+150
  • Attack Speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target ahead
  • Area Damage 50%+80%410%+80%1170%+80%1530%+80%

initial unlock

When a basic attack hits, it will cause additional damage to monsters around the target.

Dice AwakeningActivates at 7 Pips

Applies #Burn to monsters hit by bullet attacks.

View the front chain at Dice Tree
Spike Dice

Spike Dice

Nature D005

  • Attack Power 750+7505250+75011250+75015750+750
  • Attack Speed —
  • Target —
  • SpikeDuration 5s+2.25s17s+2.25s36.5s+2.25s48.5s+2.25s
  • Skill cooldown time 7s

No standard basic attack target

Unlock cost: Cores 8

Places #Spike along the monsters’ path in proportion to the number of pips.

Dice AwakeningActivates at 7 Pips

Places #Giant Spike that deal damage equal to 10% of the current HP of monsters that collide with them.

View the front chain at Dice Tree
Flower Dice

Flower Dice

Nature D006

  • Attack Power 100+500030100+500070100+5000100100+5000
  • Attack Speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target ahead

Unlock cost: Cores 8

Has no effect at 1~3 pips. Activates #Bloom at 4 pips or more.

Dice AwakeningActivates at 7 Pips

Explodes upon reaching 7 pips, launching 7 #Fruit onto random cells on the board.

View the front chain at Dice Tree
Boulder Dice

Boulder Dice

Nature D007

  • Attack Power 50+50350+50750+501050+50
  • Attack Speed 0.8 s/attack0.114 s/attack0.8 s/attack0.114 s/attack
  • Target ahead
  • duration 3s+0.5s3s+0.5s10s+0.5s10s+0.5s
  • Skill cooldown time 15s12s15s12s

Unlock cost: Cores 8

Summon #Boulder at a random location

Dice AwakeningActivates at 7 Pips

When summoned, has a 30% chance to summon a boulder that monsters cannot destroy

View the front chain at Dice Tree
Wind Dice

Wind Dice

Nature D001

  • Attack Power 100+100700+1001500+1002100+100
  • Attack Speed 0.45 s/attack-0.025s0.064 s/attack-0.0036s0.1 s/attack-0.025s0.014 s/attack-0.0036s
  • Target ahead

initial unlock

Perform a quick attack

Dice AwakeningActivates at 7 Pips

Every 111 attacks, increases damage by 111

View the front chain at Dice Tree
Light Dice

Light Dice

Nature D004

  • Attack Power 50+50110+50750+50810+50
  • Attack Speed 0.8 s/attack0.114 s/attack0.8 s/attack0.114 s/attack
  • Target ahead
  • attack speed gain 6%+1%24%+1%20%+1%38%+1%

Unlock cost: Cores 5

Increases the attack speed of adjacent dice within 1 cell in the four cardinal directions

Dice AwakeningActivates at 7 Pips

Increase the critical hit rate of adjacent Dice by an additional 10%

View the front chain at Dice Tree
Ice Dice

Ice Dice

Nature D002

  • Attack Power 120+120480+1201800+1202160+120
  • Attack Speed 1.5 s/attack0.214 s/attack1.5 s/attack0.214 s/attack
  • Target random
  • Freeze 5%17%5%17%
  • duration 0.5s+0.5s0.5s+0.5s7.5s+0.5s7.5s+0.5s

initial unlock

When a basic attack hits, grant #Freeze to the target

Dice AwakeningActivates at 7 Pips

Every 10 seconds, fires icicles at up to 7 monsters affected by #Freeze, dealing 300% of the dice’s damage.

View the front chain at Dice Tree
Poison Dice

Poison Dice

Nature D003

  • Attack Power 100+100550+1001500+1001950+100
  • Attack Speed 1.5 s/attack0.214 s/attack1.5 s/attack0.214 s/attack
  • Target random
  • Poison damage 50%+100%410%+100%1450%+100%1810%+100%
  • poisoning duration 10s16s10s16s
  • max stack 3

Unlock cost: Cores 5

When a basic attack hits, grant #Poison to the target

Dice AwakeningActivates at 7 Pips

Basic attack hits apply 1 additional stack of #Poison

View the front chain at Dice Tree
Solar Dice

Solar Dice

Nature D008

  • Attack Power 3000+200057000+200031000+200085000+2000
  • Attack Speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target ahead
  • Solar Power stage 10

With at least 3 Fire Dice of 3 pips, can transcend into Solar Dice. Activates when 3, 5, 7, or 9 Solar Dice are summoned

Unlock cost: Gold 100,000 + Solar Cores 2,000

Each time you attack the same monster, the damage increases until it reaches the maximum stack. When summoning 3, 5, 7, 9 "Solar Dice", it becomes [Enabled] and causes Area Damage

Dice AwakeningActivates at 7 Pips

Regardless of the Dice quantity, the effect is always enabled

View the front chain at Dice Tree
Armored Dice

Armored Dice

Engineering D200

  • Attack Power 150+1501590+1502250+1503690+150
  • Attack Speed 2 s/attack0.286 s/attack2 s/attack0.286 s/attack
  • Target High health
  • Boss extra damage 200%+50%200%+50%900%+50%900%+50%
  • Boss damage multiplier 200%+50%200%+50%900%+50%900%+50%

initial unlock

Increases damage against #Boss Monster.

Dice AwakeningActivates at 7 Pips

When attacking #Boss Monster, deals 100% area damage to surrounding monsters.

View the front chain at Dice Tree
Switch Dice

Switch Dice

Engineering D205

  • Attack Power 75+75375+751125+751425+75
  • Attack Speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target ahead
  • Skill cooldown time 15s12s15s12s

Unlock cost: Cores 8

Attempting to merge with another Dice of the same pip count swaps their positions.

Dice AwakeningActivates at 7 Pips

No matter pips, can change position with other Dice

View the front chain at Dice Tree
Gear Dice

Gear Dice

Engineering D203

  • Attack Power 150+1501350+1502250+1503450+150
  • Attack Speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target ahead
  • Connect extra damage 50%+50%350%+50%750%+50%1050%+50%

Unlock cost: Cores 5

According to the number of adjacent Gear Dice, the basic attack damage is increased proportionally.

Dice AwakeningActivates at 7 Pips

Applies #Bubble to itself upon reaching 7 pips.

View the front chain at Dice Tree
Atomic Dice

Atomic Dice

Engineering D208

  • Attack Power —
  • Attack Speed —
  • Target —
  • Atom damage 5%+0.5%5%+0.5%12%+0.5%12%+0.5%
  • Atom rotation speed 7s4.6s7s4.6s

Summon Atom according to the number of pips

Unlock cost: Cores 8

Summon #Atom according to the number of pips

Dice AwakeningActivates at 7 Pips

Increases #Atom rotation speed by 50% and its orbital radius by 1.5 times.

View the front chain at Dice Tree
Neon Dice

Neon Dice

Engineering D207

  • Attack Power 150+501950+50850+502650+50
  • Attack Speed 1.2 s/attack0.171 s/attack1.2 s/attack0.171 s/attack
  • Target ahead
  • damage increase 300%+500%2100%+500%7300%+500%9100%+500%

Unlock cost: Cores 8

Only when there are 3, 5, 7 Neon Dice on Board, the damage will be greatly increased.

Dice AwakeningActivates at 7 Pips

Regardless of Dice quantity, neon effect is always enabled

View the front chain at Dice Tree
Saw Dice

Saw Dice

Engineering D201

  • Attack Power —
  • Attack Speed —
  • Target —
  • Saw damage 1000+450034000+450064000+450097000+4500

Skill object type, no standard basic attack

Unlock cost: Cores 5

Summons 1 #Saw when a dice is summoned.

Dice AwakeningActivates at 7 Pips

Each #Saw collision increases the number of damage hits by 4.

View the front chain at Dice Tree
Mine Dice

Mine Dice

Engineering D202

  • Attack Power 50+50350+50750+501050+50
  • Attack Speed 0.8 s/attack0.114 s/attack0.8 s/attack0.114 s/attack
  • Target ahead
  • Amount of SP gained 10 SP+10 SP610 SP+10 SP150 SP+10 SP750 SP+10 SP
  • Skill cooldown time 12s-0.5s12s-0.5s5s-0.5s5s-0.5s

Unlock cost: Cores 8

Get SP every once in a while

Dice AwakeningActivates at 7 Pips

The DiceSP production volume increases by 50%

View the front chain at Dice Tree
Sniper Dice

Sniper Dice

Engineering D204

  • Attack Power 2026020260
  • Attack Speed —
  • Target —
  • Maximum distance magnification 400×+100×400×+100×1800×+100×1800×+100×
  • attack cycle 5s3.8s5s3.8s

Special sniper logic, does not use standard attack speed/target

Unlock cost: Cores 8

Sniper target distance increases damage proportionally. When sniping to kill an enemy, follow the pips chain to snipe the next monster.

Dice AwakeningActivates at 7 Pips

Unlimited chain sniper attacks

View the front chain at Dice Tree
Beam Dice

Beam Dice

Engineering D206

  • Attack Power 100+1001900+1001500+1003300+100
  • Attack Speed 1 s/attack-0.05s0.143 s/attack-0.0071s0.3 s/attack-0.05s0.043 s/attack-0.0071s
  • Target random
  • damage increase 50%+225%950%+225%3200%+225%4100%+225%

Unlock cost: Cores 8

Fires #Beam at random monsters instead of performing basic attacks. Bullet attack increases by 300 per pip; upgrade scaling: 225%.

Dice AwakeningActivates at 7 Pips

When attacking with #Beam, has a 30% chance to start at full energy.

View the front chain at Dice Tree
Gear Second Dice

Gear Second Dice

Engineering D209

  • Attack Power 2000+200020000+200030000+200048000+2000
  • Attack Speed 1.3 s/attack0.186 s/attack1.3 s/attack0.186 s/attack
  • Target ahead
  • Strengthened gear damage increased 10%+10%70%+10%150%+10%210%+10%
  • Variable gear attack speed gain amount 5%11%5%11%
  • Power gear damage buff amount 100%+50%100%+50%800%+50%800%+50%

With 9 Gear Dice connected, can transcend into Gear Second Dice. When summoned, appears as 1 of these gear types: Enhanced, Speed, or Power

Unlock cost: Gold 100,000 + Gear Second Cores 2,000

During a normal attack, attack the 3 monsters at the front. When summoned, use the [Enhancement/Shifting/Power] gears to appear with 1 types. Damage or attack speed gain will be given according to the type of the connecting gear. When the position is changed by transposition, the type of the gear changes.

Dice AwakeningActivates at 7 Pips

Has the effect of both power gear and transmission gear.

View the front chain at Dice Tree
Electric Dice

Electric Dice

Magic D300

  • Attack Power 80+80560+801200+801680+80
  • Attack Speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target ahead
  • chain damage 40%+100%370%+100%1440%+100%1770%+100%

initial unlock

Basic attacks cause chain extra damage to other monsters

Dice AwakeningActivates at 7 Pips

Chain attacks have a 50% chance to briefly apply #Stun to their target on hit.

View the front chain at Dice Tree
Resonance Dice

Resonance Dice

Magic D306

  • Attack Power 50+50350+50750+501050+50
  • Attack Speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target ahead
  • Attack speed gain 2%+0.3%20%+0.3%6.2%+0.3%24.2%+0.3%

Unlock cost: Cores 8

Applies #Resonance to all dice on the board with the same number of pips.

Dice AwakeningActivates at 7 Pips

Applies #Resonance to all dice on the board, regardless of their pips.

View the front chain at Dice Tree
Magic Bullet Dice

Magic Bullet Dice

Magic D302

  • Attack Power 150+501350+50850+502050+50
  • Attack Speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target ahead
  • Number of attacks required 20142014
  • Magic Bullet damage 1000%+3000%25000%+3000%43000%+3000%67000%+3000%
  • Magic Bullet launch quantity 2828

Unlock cost: Cores 5

After a certain number of #Bullet attacks, fires #Magic Bullet at a random enemy.

Dice AwakeningActivates at 7 Pips

Fires #Magic Bullet only at the monster furthest along the path.

View the front chain at Dice Tree
Summoner Dice

Summoner Dice

Magic D301

  • Attack Power 50+50200+50750+50900+50
  • Attack Speed 1.5 s/attack0.214 s/attack1.5 s/attack0.214 s/attack
  • Target ahead

Unlock cost: Cores 8

When merged, summons 1 random die with 1 pip

Dice AwakeningActivates at 7 Pips

Every 60 seconds, summons a random 1-pip die

View the front chain at Dice Tree
Combo Dice

Combo Dice

Magic D303

  • Attack Power 50+50350+50750+501050+50
  • Attack Speed 0.8 s/attack0.114 s/attack0.8 s/attack0.114 s/attack
  • Target ahead
  • Each Combo damage increases 100+80400+801220+801520+80

Unlock cost: Cores 8

Each merge increases the #Combo count.

Dice AwakeningActivates at 7 Pips

Increases the #Combo count by 20 upon reaching 7 pips.

View the front chain at Dice Tree
Adaptation Dice

Adaptation Dice

Magic D304

  • Attack Power 50+50200+50750+50900+50
  • Attack Speed 1.5 s/attack0.214 s/attack1.5 s/attack0.214 s/attack
  • Target ahead
  • Skill cooldown time 10s7s10s7s

Unlock cost: Cores 8

After the cooling time is over, regardless of type, it can be synthesized with the same pipsDice

Dice AwakeningActivates at 7 Pips

Regardless of the type of pips, it can be synthesized with other Dice. When synthesized, pips is lower Dicepips+1

View the front chain at Dice Tree
Alchemy Dice

Alchemy Dice

Magic D305

  • Attack Power 50+50200+50750+50900+50
  • Attack Speed 1.5 s/attack0.214 s/attack1.5 s/attack0.214 s/attack
  • Target ahead
  • Alchemy gain amount 10%+15%10%+15%220%+15%220%+15%

Unlock cost: Cores 8

When merged, throws #Potion in proportion to the number of pips.

Dice AwakeningActivates at 7 Pips

Applies #Potion to all dice on the board upon reaching 7 pips.

View the front chain at Dice Tree
Limit Dice

Limit Dice

Magic D307

  • Attack Power 1000+100013000+100015000+100027000+1000
  • Attack Speed 0.7 s/attack0.1 s/attack0.7 s/attack0.1 s/attack
  • Target ahead
  • Damage increase per stack 10%+1%16%+1%24%+1%30%+1%

When Combo Dice reaches 111Combo, it can exceed Limit Dice

Unlock cost: Gold 100,000 + Limit Cores 2,000

Merging Limit Dice together adds 1 Limit stack, increasing damage as stacks grow. On transcendence, the #Combo used is converted into Limit stacks at 1.5 times efficiency, and grants special #Limit Power abilities based on the #Combo count.

Dice AwakeningActivates at 7 Pips

A 7-pip Limit Dice gains a Limit bonus equal to the #Combo count used for transcendence.

View the front chain at Dice Tree
Bubble Dice

Bubble Dice

Order D105

  • Attack Power 60+60420+60900+601260+60
  • Attack Speed 1.5 s/attack0.214 s/attack1.5 s/attack0.214 s/attack
  • Target ahead

Unlock cost: Cores 8

When merged, applies #Bubble to a number of dice based on its pips.

Dice AwakeningActivates at 7 Pips

Applies #Bubble to all dice on the board upon reaching 7 pips.

View the front chain at Dice Tree
Seal Dice

Seal Dice

Order D101

  • Attack Power 30+30120+30450+30540+30
  • Attack Speed 0.8 s/attack0.114 s/attack0.8 s/attack0.114 s/attack
  • Target ahead
  • duration 3s+0.5s3s+0.5s10s+0.5s10s+0.5s

Unlock cost: Cores 8

When merged, has a chance to apply #Seal to monsters.

Dice AwakeningActivates at 7 Pips

Applies #Seal to all monsters on the board every 20 seconds.

View the front chain at Dice Tree
Judgment Dice

Judgment Dice

Order D102

  • Attack Power 25+25325+25375+25675+25
  • Attack Speed —
  • Target —
  • Seal power 0.5+0.450.5+0.456.8+0.456.8+0.45
  • Boxing maximum supplement amount 10161016

Skill attack (boxing), does not use standard Bullet target and attack speed

Unlock cost: Cores 8

After replenishing for a period of time, it will cause powerful damage to a monster within the range.

Dice AwakeningActivates at 7 Pips

When attacking with full energy, judgment will be launched on all monsters, causing each target to lose 20% of its health value.

View the front chain at Dice Tree
Growth Dice

Growth Dice

Order D103

  • Attack Power 20+2080+20300+20360+20
  • Attack Speed 1.3 s/attack0.186 s/attack1.3 s/attack0.186 s/attack
  • Target ahead
  • Growth probability 40%+1%40%+1%54%+1%54%+1%
  • Skill cooldown time 20s-1s20s-1s6s-1s6s-1s

Unlock cost: Cores 8

Periodically attempts to grow / On success: +1 pip / On failure: -1 pip

Dice AwakeningActivates at 7 Pips

This die deals 10 times the damage

View the front chain at Dice Tree
Execution Dice

Execution Dice

Order D104

  • Attack Power 500+1001100+1001900+1002500+100
  • Attack Speed —
  • Target —
  • Execution Sword damage 200%+500%6200%+500%7200%+500%13200%+500%

No standard basic attack target

Unlock cost: Cores 8

Each attack from a dice within 1 cell in a cardinal direction reduces the count. When the count reaches 0, activates #Execution Sword.

Dice AwakeningActivates at 7 Pips

#Execution Sword The count required to activate is reduced by 30

View the front chain at Dice Tree
Blessing Dice

Blessing Dice

Order D106

  • Attack Power 50+50350+50750+501050+50
  • Attack Speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target ahead

Unlock cost: Cores 8

Merging grants Blessing energy. When Blessing energy reaches its maximum, grants a random special #Blessing ability.

Dice AwakeningActivates at 7 Pips

Get Blessing energy every once in a while

View the front chain at Dice Tree
Alignment Dice

Alignment Dice

Order D107

  • Attack Power 50+50350+50750+501050+50
  • Attack Speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target ahead
  • Damage gain 20%+20%260%+20%300%+20%540%+20%

Unlock cost: Cores 8

When summoned, gains an #Alignment direction, increasing the damage of all dice in that direction.

Dice AwakeningActivates at 7 Pips

When summoned, gains #Alignment in all 4 directions: up, down, left, and right.

View the front chain at Dice Tree
Yin-Yang Dice

Yin-Yang Dice

Order D100

  • Attack Power 150+100750+1001550+1002150+100
  • Attack Speed 1.2 s/attack0.171 s/attack1.2 s/attack0.171 s/attack
  • Target ahead
  • Perfect Harmony damage 2000+50017000+5009000+50024000+500
  • Horizontal attack speed increase 50%+20%50%+20%330%+20%330%+20%
  • Direct row damage increase 50%+20%350%+20%330%+20%630%+20%

Novice mission 700 point reward

Filling a row or column with Yin-Yang Dice activates #Yin-Yang in that line. Dice with #Yin-Yang active in both directions activate #Perfect Harmony.

Dice AwakeningActivates at 7 Pips

When summoning 7pips#Yin-Yang Dice, all Dice in horizontal and vertical rows will be changed to Yin-Yang Dice

View the front chain at Dice Tree
Solitude Dice

Solitude Dice

Chaos D407

  • Attack Power 200920200920
  • Attack Speed 0.8 s/attack0.114 s/attack0.8 s/attack0.114 s/attack
  • Target ahead
  • Solitude damage 250%+300%1750%+300%4450%+300%5950%+300%

Unlock cost: Cores 8

Base damage: 200. Activates #Solitude when adjacent cells are empty.

Dice AwakeningActivates at 7 Pips

Increases damage in the #Solitude state by 2 times.

View the front chain at Dice Tree
Fear Dice

Fear Dice

Chaos D400

  • Attack Power 50+50350+50750+501050+50
  • Attack Speed 1.2 s/attack0.171 s/attack1.2 s/attack0.171 s/attack
  • Target ahead
  • Stun time 0.1s0.7s0.1s0.7s
  • Stun range 1.1
  • Number of attacks required 40-140-126-126-1

After 900 total kills in co-op, unlock with 8 cores

After a certain number of attacks, briefly applies #Stun to surrounding monsters.

Dice AwakeningActivates at 7 Pips

#Stun range increased by 2 times

View the front chain at Dice Tree
Tyrant Dice

Tyrant Dice

Chaos D406

  • Attack Power 15010501501050
  • Attack Speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target ahead
  • Tyrant Form damage 1000%+500%2500%+500%8000%+500%9500%+500%
  • attack cycle 10s7s10s7s

Unlock cost: Cores 8

Merging Tyrant Dice together produces a Tyrant Dice. Activates #Tyrant Form when exactly one Tyrant Dice is on the board.

Dice AwakeningActivates at 7 Pips

When reaching 7pips, remove all other Tyrant Dice on Board. Activate the #Tyrant Form skill according to the number of Dice removed.

View the front chain at Dice Tree
Doom Dice

Doom Dice

Chaos D408

  • Attack Power 500
  • Attack Speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target ahead
  • Explosion range 2+0.12+0.13.4+0.13.4+0.1

Unlock cost: Cores 8

Periodically activates #Doom, then loses 1 pip and transforms into another dice.

Dice AwakeningActivates at 7 Pips

Summoning a 7-pip #Doom instantly kills all monsters on the board. After the cooldown, activates the skill again and loses pips.

View the front chain at Dice Tree
Mutation Dice

Mutation Dice

Chaos D404

  • Attack Power 8038080380
  • Attack Speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target ahead
  • Variation damage 50%+250%950%+250%3550%+250%4450%+250%
  • Mutant appearance probability 25%

Unlock cost: Cores 8

Appears as either a #Mutant or #Failure dice.

Dice AwakeningActivates at 7 Pips

When a 7-pip mutant appears, all #Failure dice on the board become #Mutant dice.

View the front chain at Dice Tree
Greed Dice

Greed Dice

Chaos D402

  • Attack Power 100+100100+1001500+1001500+100
  • Attack Speed 1 s/attack0.143 s/attack1 s/attack0.143 s/attack
  • Target ahead
  • Amount of SP gained 50 SP+20 SP350 SP+20 SP330 SP+20 SP630 SP+20 SP

After the cooperation accumulates 2100 and kills, you can receive it from the crusade reward (ignoring the Dice Tree prefix)

When merged, summons a number of #SP Monster equal to its pips on your path.

Dice AwakeningActivates at 7 Pips

Summons #SP Monster at regular intervals.

View the front chain at Dice Tree
Predator Dice

Predator Dice

Chaos D401

  • Attack Power 1000
  • Attack Speed 2.7 s/attack-0.08s0.386 s/attack-0.0114s1.58 s/attack-0.08s0.226 s/attack-0.0114s
  • Target within range
  • Predator increase 15 damage/layer+25165 damage/layer+25365 damage/layer+25515 damage/layer+25
  • Predator range 1.21.51.21.5

Unlock cost: Cores 8

When killing monsters within range, you will receive #Predator

Dice AwakeningActivates at 7 Pips

Expands the range for gaining #Predator to the entire board.

View the front chain at Dice Tree
Void Dice

Void Dice

Chaos D405

  • Attack Power 60+60360+60900+601200+60
  • Attack Speed 1.2 s/attack-0.07s0.171 s/attack-0.01s0.22 s/attack-0.07s0.031 s/attack-0.01s
  • Target random
  • Chance of sudden death 5%+1.5%11%+1.5%26%+1.5%32%+1.5%

After reaching 300 points in the arena, get it from the arena pass (ignoring the Dice Tree prefix)

Attacks have a chance to instantly kill #Normal Monster.

Dice AwakeningActivates at 7 Pips

Every 10 seconds, fires 7 Reaper bullets that instantly kill #Normal Monster.

View the front chain at Dice Tree
Decay Dice

Decay Dice

Chaos D403

  • Attack Power 20+2080+20300+20360+20
  • Attack Speed 1.5 s/attack0.214 s/attack1.5 s/attack0.214 s/attack
  • Target random
  • Decay increase amount 5%+1.5%17%+1.5%26%+1.5%38%+1.5%

Unlock cost: Cores 8

When a basic attack hits, grant #Decay to the target

Dice AwakeningActivates at 7 Pips

Fires 1 additional #Bullet with each basic attack.

View the front chain at Dice Tree